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Devlog
New Challengers!!
May 28, 2024
by
Team We Ball
#Game Design, #Cars, #GameDev
Hey Everyone! Its been a bit since our last update on itch. We are proud to announce some new challengers that will be joining the game soon! The first of these new additions is the Queen Bee, a massi...
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Feedback and Suggestions!
April 19, 2024
by
Team We Ball
1
#feedback, #development, #updates
Hi guys! We at Team We Ball are back with another Devlog to tell you how we've been listening to your feedback and suggestions. In this devlog we're gonna show you some ways we've incorporated your su...
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Game Effects/VFX and shaders
April 15, 2024
by
Team We Ball
1
Hello everyone, Caolan here. Today I will be quickly talking about our design process for adding in visual effects as well as a few shaders to our game. This will be split into 2 parts as there is a l...
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Random Material for Maps
April 04, 2024
by
Sidequest cafe
1
#visuals, #coding, #unity, #materials, #shadergraph
IN-DEPTH LOOK: arena dimensional swapping Hello people, gab here! Today I’ll explain why and how we introduced the random material mechanic, also known as "Arena Dimensional Swapping" (A.D.S.), in o...
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Round System
April 03, 2024
by
Sidequest cafe
1
#developement
IN-DEPTH LOOK: the round management system Hello people, gab here! Today I’m going to explain in more detail how the game handles rounds and some other inner workings of the game system. This system...
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Adding cars to the game
April 02, 2024
by
Team We Ball
1
#developement, #inner workings, #cars
CAR ADDITION SYSTEM Hello! I’m Gab, in this devlog I’ll discuss the car implementation system and how easy adding new cars to the selection pool is. First we need to address what a “CAR” is in...
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Mock interview
March 01, 2024
by
Team We Ball
1
College mock interview...
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first post
February 29, 2024
by
Team We Ball
1
First devlog! my name is Gabriele, i'm the lead game designer and programmer of the team, since we started a bit late with the devlog i'll simply list all of the working features that are in the game...
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